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Hi every one,

I just finish the first version of an auto rig for Autodesk Maya. This tool has been created, as an experiment for improve my scripting capabilities inside of Maya. I used Python and QT for the development.

It is the first version of this tool that I will continue developing and improving it in later versions.

DC_AR is an auto biped rigging script, that helps to create in few steps, a complete biped rig.

Features:

  • Ik / Fk  limbs
  • Symmetry  rotations
  • Spine Ik/Fk, stretch and squash
  • Fingers Ik&Fk
  • Neck follow the chest option
  • Head follow the neck option
  • GL controls  ( always displayed on top)

Next features:

  • Add bank roll for the feet
  • Match Ik / Fk
  • Ik Stretch and squash limbs
  • Give support for multiple characters

Workflow:

Step 1

dc_ar_v1.0

Auto Rig tool

1. Insert a name for the character.

2. Click on Create Character

Step 2

dc_ar_proxy_skeleton

Proxy Skeleton

1. Click on Create Proxy Skeleton

Step 3

Edit Proxy Skeleton

Edit Proxy Skeleton

1. Click on Edit Proxy Skeleton

2. Place the locators on the desire place

3. Mirror the left side to the right side or vice versa ( R–>L and R<–L buttons)

4. Select the number of joints for the spine (spin box)

5. Click on Finish Proxy Skeleton

  • Step 4
Rig Properties

Rig Properties

1. Select the desire properties for the rig from the different tabs.

  • Step 5

1. Click on BUILD CHARACTER

Building the character

Building the character

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